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Multiwinia futurwinians
Multiwinia futurwinians





multiwinia futurwinians
  1. #MULTIWINIA FUTURWINIANS UPGRADE#
  2. #MULTIWINIA FUTURWINIANS FULL#

#MULTIWINIA FUTURWINIANS FULL#

What is clear is that they become Multiwinians while they were still fighting the Virus and that the process was going on at the same time as the previous games events, with their full diversification into Multiwinians after the Player completes the game. The lore of Multiwinia chronicles different parts of their history and some maps refer to Darwinian lore and others Multiwinian lore. It is a little unclear when the Darwinians became "Multiwinians".The lack of lore can simply be explained that they came about after the start of the Endless War, whereas the majority of the games lore covers the era between the first and second game. Unlike the 4 previous tribes, these tribes do not have any lore that explains their existence within the game. However, the fighting did restrict the areas the Virus could manifest in.īy Multiwinia, the tribes are in a constant battle, with no end in sight.Ĥ additional colours can be used instead. The side effect of the fighting was they forgot common goals such as ridding themselves of the Virus, allowing it to be able to survive in the depths of Darwinia, as the tribes were too distracted by their own fighting. The Virus itself in turn mutated to devour Ghosts, rather then Multwinians. As the colours entered, the tribes began to fight, ravaging their world in the process. At this point they stopped being "Darwinians" and became "Multiwinians", though the exact time they changed names is unknown. Two more colour variants occurred causing the rise of the Yellow Tribe and Blue Tribe to occur. The remaining handful of Red Multiwinians were saved by the Green Darwinians at The LastStand, but their colour forever left them at odds with their fellow Green Multiwinians. The Red Darwinians managed to rid themselves of the virus, and then found themselves enemies of the virus. While they were erased from the major areas of Darwinia, the Red Tribe still remained in the various other locations of the world, as did the Virus they were spawned from. Who the Darwinian/Multiwinian was in their past lives, does not matter to the new Multiwinian, perhaps more so then the Darwinians of old. Depending on the colour of the tribe in control, a soul is reborn as a new Multiwinian of that colour.Īs noted in the first game, while the soul is a trace of the history of past generations of Darwinians and Multiwinians, once reborn the individual is a new Multiwinian. It is then collected at the Soul Receiver and broadcast around the world to the various Incubators. When they die they produce a soul of their respective colour, which rises up to join the Soul Repository. The Multiwinians experience a similar lifecycle as the Darwinians did before them. Players can also guide individual Multiwinians, whereas the Darwinians of old could not be directly interacted with. They are also able to unlock crates, something only Engineers could do in the first game.

#MULTIWINIA FUTURWINIANS UPGRADE#

Officers created in Multiwinia are able to guide their brethren around corners, a upgrade from the Darwinians of old. The Darwinians in the first game needed to be guided around corners and players had to use more then one officer unit to do so. One of the things that is notable of the way they behave is they are capable of more complex path finding. The Multiwinians ae able to work together at times and form alliance with each other against other tribes, as the Blue Tribe and Yellow Tribe had once knowns to have teamed up. The Red tribe also had places that it held sacred to itself even before it rid itself of the virus, hinting they have also their own cultures. It is suggested by the betrayed of the Yellow Tribe against the Green Tribe, that each tribe has some slight differences in behaviour or outlook of life. Souls are still broadcasted around their world, but depending on which tribe controls Incubators, depends on what colour they are re-born as. They now have no quims about shedding each others' blood.Each colour or "tribe" is currently striving to become the dominate colour, or at least survive. The constant fighting of the tribes is a left over behaviour they learnt from the battle for the Biosphere and is a result of the Darwinians becoming bolder and more ambitious.

multiwinia futurwinians multiwinia futurwinians

In many respects "mutliwinian" is a overarching term to refer to the collective tribes as a whole and there are some slight differences that separate the New Multiwinian from the Darwinians of old. They are still individually much the same as the "Darwinians" as a species and likely are still based on the same or a similar version of the Darwinian Pattern from the Pattern Buffer. The main differences between them is simply their colours they live, hunt, learn, die and are reborn as they always have been, in other words they are simply Darwinians with different colours.







Multiwinia futurwinians